PDC 2016 Conference Proceedings - volume 2

Proceedings of the 14th Participatory Design Conference 2016, August 15-19, 2016, Aarhus, Denmark

SESSION: Participatory design with and within communities

SESSION: Why we do participatory design

SESSION: Expanding the 'how' of participatory design

The installation highlights the reciprocal relationship and participatory nature between vegetal and human space.

SESSION: Interactive exhibitions - research projects

By using the interaction navigator and its guiding questions, one can reflect on personal journeys and find ways to improve such journeys over time. The practice of using the Interaction Navigator in different language courses proved to make a notorious pull for tech solutions to scaffold learning experiences. In this exhibition, we invite participants to use the tool to reflect on their own practices in order to find possible "pulls for tech" for improving their daily practices.

SESSION: Interactive exhibitions - industry cases

WORKSHOP SESSION: Learning workshops

In this workshop, a self-concept will be shared that can make these often confusing and contradictory processes visible and communicable. Participants will have the opportunity to 'try this concept out' in practical exercises and discuss its theoretical grounding and implications with the group. This half-day learning workshop is open for every one to register on a first come first served basis. Maximum participants will be 16.

Based on three years of experience in South Los Angeles, our methods for Participatory Design (PD) combine low and high-tech to leverage local culture. The resulting games emphasize social mixing -- including with local businesses -- and are amplified online with flows of pictures, audio and text.

WORKSHOP SESSION: Exploratory workshops