Formulating "the obvious" as a task request to the crowd: an interactive design experience across cultural and geographical boundaries

Authors

  • Colin Stanley
  • Heike Winschiers-Theophilus
  • Edwin Blake
  • Kasper Rodil
  • Gereon Koch Kapuire
  • Donovan Maasz
  • Michael Chamunorwa

Abstract

The exhibition will demonstrate the technologies that were co-designed with Namibian rural communities with the main objective of preserving Indigenous Knowledge (IK) and Cultural Heritage (CH). Set up as a simulation we showcase how rural communities collect information (images, text, audio, video) about their traditional items or events to be crowdsourced to graphic designers. The graphic designers then model the items in 3D format and send back the rural communities for evaluation and acceptance to be integrated into the existing technologies. Conference participants will be engaged in exploring the technologies as well as discussions around the specific usage and design challenges.

Full text at ACM

Published

2016-09-01

Issue

Section

By using the interaction navigator and its guiding questions, one can reflect on personal journeys and find ways to improve such journeys over time. The practice of using the Interaction Navigator in different language courses proved to make a notorious pull for tech solutions to scaffold learning experiences. In this exhibition, we invite participants to use the tool to reflect on their own practices in order to find possible "pulls for tech" for improving their daily practices.