Hybrid games for stronger neighborhoods: connecting residents and urban objects to deepen the sense of place

Authors

  • Benjamin Stokes
  • Karl Baumann
  • Fran?ois Bar

Abstract

This learning workshop will prototype and advance theory around the participatory design of hybrid games. In contrast to screen-centered games, our platform makes it easier to repurpose ordinary urban objects -- from aging payphones to experimental bus stop displays. The resulting games are hybrids, where the action is alternately woven across the digital and physical.

Full text at ACM

Published

2016-09-01

Issue

Section

Based on three years of experience in South Los Angeles, our methods for Participatory Design (PD) combine low and high-tech to leverage local culture. The resulting games emphasize social mixing -- including with local businesses -- and are amplified online with flows of pictures, audio and text.