Designing wearable educational games for children
Abstract
In this paper, we describe how the prospective users (children) are involved at every developmental stage in the creation of a garment design, and how this can influence the design of a set of garments fitted with educational games. This is an experimental and creative project to encourage children to familiarize themselves with numerical, alphabets and shapes at an early age, with the objective to enhancing a particular set of learning styles.
Published
2008-01-01
Issue
Section
POSTER SESSION: Posters and interactive demonstrations